
ZOHAIR MIRZA
​
UNITY | FLUTTER
SNATCH
ROLE
Lead Developer and Designer
DESCRIPTION
Snatch is a 3D multiplayer Arcade style game based of the famous game by crash bash. Unlike crashbash this game has many different powerups and obstacles which makes the game fun unique and exciting to play.
ENGINE & TOOLS
Unity, Substance Painter, Bumpmap , Marmoset Skyshop , Photoshop, Simplygon, Blender.
Company
Self
GENRE
3D Multiplayer Arcade Game
PLATFORM
Mobile
DURATION
~6 months
RESPONSIBILITIES
​
-
Worked on AI that moves the player in a way that doesn't seem like its a robot playing.
-
Worked on multiple power up mechanics
-
Programmed special abilites
-
Programmed veichle, ball, powerups, and obstacle physics
-
Responsible for all the VFX and post processing effects like camera effects, environment effects, nitrous boost effects, crashes, blooms that are optimized for mobile platform.
-
Worked on optimization.
-
Used different occlusion culling tools and baking meshes, lights and texture atlases to reduce draw calls.
-
Setting up a multiplayer server.
-
Creating userinterface.
-
Integrating animations using mixamo.